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Arch Angel Of Atrocity

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They were sent as guardians, but when the Shadow shattered the Blocks of Life, Order, and Light, the Archangels had no other mission to defend. Left abandoned by those Sacred Blocks, the Archangels migrated their efforts to serve a different purpose. Cursed and corrupted, they now defend the Blocks of Death, Chaos, and Darkness.

Race: Celestial

Rarity: Epic

Attack: Arrows

Arch Angel Of Abomination

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They were sent as guardians, but when the Shadow shattered the Blocks of Life, Order, and Light, the Archangels had no other mission to defend. Left abandoned by those Sacred Blocks, the Archangels migrated their efforts to serve a different purpose. Cursed and corrupted, they now defend the Blocks of Death, Chaos, and Darkness.

Race: Celestial

Rarity: Epic

Attack: Smoke

Arch Angel Of Decay

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They were sent as guardians, but when the Shadow shattered the Blocks of Life, Order, and Light, the Archangels had no other mission to defend. Left abandoned by those Sacred Blocks, the Archangels migrated their efforts to serve a different purpose. Cursed and corrupted, they now defend the Blocks of Death, Chaos, and Darkness.

Race: Celestial

Rarity: Epic

Attack: Raise

Arch Angel Of Desolation

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They were sent as guardians, but when the Shadow shattered the Blocks of Life, Order, and Light, the Archangels had no other mission to defend. Left abandoned by those Sacred Blocks, the Archangels migrated their efforts to serve a different purpose. Cursed and corrupted, they now defend the Blocks of Death, Chaos, and Darkness.

Race: Celestial

Rarity: Epic

Attack: Blast

Arch Angel Of Distortion

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They were sent as guardians, but when the Shadow shattered the Blocks of Life, Order, and Light, the Archangels had no other mission to defend. Left abandoned by those Sacred Blocks, the Archangels migrated their efforts to serve a different purpose. Cursed and corrupted, they now defend the Blocks of Death, Chaos, and Darkness.

Race: Celestial

Rarity: Epic

Attack: Scream

Arch Angel Of Pestilence

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They were sent as guardians, but when the Shadow shattered the Blocks of Life, Order, and Light, the Archangels had no other mission to defend. Left abandoned by those Sacred Blocks, the Archangels migrated their efforts to serve a different purpose. Cursed and corrupted, they now defend the Blocks of Death, Chaos, and Darkness.

Race: Celestial

Rarity: Epic

Attack: Poison

Anomaly 1

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Troubling weary and lost adventurers, anomalies skulk in the shadows, ready to surprise their enemies at any moment. When they close their eye, they practically disappear into a shadow, but when they open it, dark magic channels through them. Some say that anomalies come from the same lineage as the Shadow.

Race: Aberration

Rarity: Fodder

Attack: Shadow

Anomaly 2

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Troubling weary and lost adventurers, anomalies skulk in the shadows, ready to surprise their enemies at any moment. When they close their eye, they practically disappear into a shadow, but when they open it, dark magic channels through them. Some say that anomalies come from the same lineage as the Shadow.

Race: Aberration

Rarity: Common

Attack: Shadow

Anomaly 3

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Troubling weary and lost adventurers, anomalies skulk in the shadows, ready to surprise their enemies at any moment. When they close their eye, they practically disappear into a shadow, but when they open it, dark magic channels through them. Some say that anomalies come from the same lineage as the Shadow.

Race: Aberration

Rarity: Uncommon

Attack: Shadow

Anomaly 4

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Troubling weary and lost adventurers, anomalies skulk in the shadows, ready to surprise their enemies at any moment. When they close their eye, they practically disappear into a shadow, but when they open it, dark magic channels through them. Some say that anomalies come from the same lineage as the Shadow.

Race: Aberration

Rarity: Rare

Attack: Shadow

Anomaly 5

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Troubling weary and lost adventurers, anomalies skulk in the shadows, ready to surprise their enemies at any moment. When they close their eye, they practically disappear into a shadow, but when they open it, dark magic channels through them. Some say that anomalies come from the same lineage as the Shadow.

Race: Aberration

Rarity: Epic

Attack: Shadow

Scrapheap Artificial

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Built from the scraps of Constructs of long ago, artificials were imbued with the spirits of dead raiders with the help of Dark Wizard Cresonin. Artificials make up a greater part of the Army of the Shadow. They search for more raiders to kill in order to grow her army.

Race: Construct

Rarity: Fodder

Attack: Metal

Bolted Artificial

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Built from the scraps of Constructs of long ago, artificials were imbued with the spirits of dead raiders with the help of Dark Wizard Cresonin. Artificials make up a greater part of the Army of the Shadow. They search for more raiders to kill in order to grow her army.

Race: Construct

Rarity: Common

Attack: Metal

Polished Artificial

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Built from the scraps of Constructs of long ago, artificials were imbued with the spirits of dead raiders with the help of Dark Wizard Cresonin. Artificials make up a greater part of the Army of the Shadow. They search for more raiders to kill in order to grow her army.

Race: Construct

Rarity: Uncommon

Attack: Metal

Gleaming Artificial

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Built from the scraps of Constructs of long ago, artificials were imbued with the spirits of dead raiders with the help of Dark Wizard Cresonin. Artificials make up a greater part of the Army of the Shadow. They search for more raiders to kill in order to grow her army.

Race: Construct

Rarity: Rare

Attack: Metal

Aether Artificial

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Built from the scraps of Constructs of long ago, artificials were imbued with the spirits of dead raiders with the help of Dark Wizard Cresonin. Artificials make up a greater part of the Army of the Shadow. They search for more raiders to kill in order to grow her army.

Race: Construct

Rarity: Epic

Attack: Metal

Wandering Banshee

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Banshees are said to be the mourning spirits of lost souls in Airium. The last thing a raider wants to hear is the scream of a banshee, especially when alone. Her scream is an omen of death for those nearby.

Race: Spectre

Rarity: Fodder

Attack: Scream

Marked Banshee

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Banshees are said to be the mourning spirits of lost souls in Airium. The last thing a raider wants to hear is the scream of a banshee, especially when alone. Her scream is an omen of death for those nearby.

Race: Spectre

Rarity: Common

Attack: Scream

Twitching Banshee

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Banshees are said to be the mourning spirits of lost souls in Airium. The last thing a raider wants to hear is the scream of a banshee, especially when alone. Her scream is an omen of death for those nearby.

Race: Spectre

Rarity: Common

Attack: Scream

Screaming Banshee

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Banshees are said to be the mourning spirits of lost souls in Airium. The last thing a raider wants to hear is the scream of a banshee, especially when alone. Her scream is an omen of death for those nearby.

Race: Spectre

Rarity: Uncommon

Attack: Scream

Soul Wrenching Banshee

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Banshees are said to be the mourning spirits of lost souls in Airium. The last thing a raider wants to hear is the scream of a banshee, especially when alone. Her scream is an omen of death for those nearby.

Race: Spectre

Rarity: Rare

Attack: Scream

Banshee Queen

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Banshees are said to be the mourning spirits of lost souls in Airium. The last thing a raider wants to hear is the scream of a banshee, especially when alone. Her scream is an omen of death for those nearby.

Race: Spectre

Rarity: Epic

Attack: Scream

Chili Basilisk

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Found in the darkest and dampest of dungeons, basilisks are the reputed kings of serpents. The cold gaze of a basilisk will kill any who look directly in its eyes. There is no known cure for a basilisk bite, as none have gone to get its venom and returned.

Race: Beast

Rarity: Common

Attack: Smash

Seafoam Basilisk

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Found in the darkest and dampest of dungeons, basilisks are the reputed kings of serpents. The cold gaze of a basilisk will kill any who look directly in its eyes. There is no known cure for a basilisk bite, as none have gone to get its venom and returned.

Race: Beast

Rarity: Uncommon

Attack: Smash

Tiger Basilisk

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Found in the darkest and dampest of dungeons, basilisks are the reputed kings of serpents. The cold gaze of a basilisk will kill any who look directly in its eyes. There is no known cure for a basilisk bite, as none have gone to get its venom and returned.

Race: Beast

Rarity: Uncommon

Attack: Smash

Fern Basilisk

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Found in the darkest and dampest of dungeons, basilisks are the reputed kings of serpents. The cold gaze of a basilisk will kill any who look directly in its eyes. There is no known cure for a basilisk bite, as none have gone to get its venom and returned.

Race: Beast

Rarity: Rare

Attack: Smash

Azure Basilisk

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Found in the darkest and dampest of dungeons, basilisks are the reputed kings of serpents. The cold gaze of a basilisk will kill any who look directly in its eyes. There is no known cure for a basilisk bite, as none have gone to get its venom and returned.

Race: Beast

Rarity: Epic

Attack: Smash

Charcoal Basilisk

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Found in the darkest and dampest of dungeons, basilisks are the reputed kings of serpents. The cold gaze of a basilisk will kill any who look directly in its eyes. There is no known cure for a basilisk bite, as none have gone to get its venom and returned.

Race: Beast

Rarity: Epic

Attack: Smash

Beserker Bat

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These bustling blood-suckers may or may not be vampires in disguise. Still, it’s better to not take chances around these flying creatures of the night. When they come, they come in droves. A colony of bats will leave their meal alive for as long as 3 days, feeding on its blood little by little.

Race: Beast

Rarity: Common

Attack: Bite

Savage Moon Bat

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These bustling blood-suckers may or may not be vampires in disguise. Still, it’s better to not take chances around these flying creatures of the night. When they come, they come in droves. A colony of bats will leave their meal alive for as long as 3 days, feeding on its blood little by little.

Race: Beast

Rarity: Common

Attack: Bite

Bloodboil Bat

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These bustling blood-suckers may or may not be vampires in disguise. Still, it’s better to not take chances around these flying creatures of the night. When they come, they come in droves. A colony of bats will leave their meal alive for as long as 3 days, feeding on its blood little by little.

Race: Beast

Rarity: Uncommon

Attack: Bite

Flesheater Bat

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These bustling blood-suckers may or may not be vampires in disguise. Still, it’s better to not take chances around these flying creatures of the night. When they come, they come in droves. A colony of bats will leave their meal alive for as long as 3 days, feeding on its blood little by little.

Race: Beast

Rarity: Uncommon

Attack: Bite

Swift Storm Bat

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These bustling blood-suckers may or may not be vampires in disguise. Still, it’s better to not take chances around these flying creatures of the night. When they come, they come in droves. A colony of bats will leave their meal alive for as long as 3 days, feeding on its blood little by little.

Race: Beast

Rarity: Rare

Attack: Bite

Sneakskull Bat

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These bustling blood-suckers may or may not be vampires in disguise. Still, it’s better to not take chances around these flying creatures of the night. When they come, they come in droves. A colony of bats will leave their meal alive for as long as 3 days, feeding on its blood little by little.

Race: Beast

Rarity: Epic

Attack: Bite

Tomb Beetle

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June bug, stag, scarab, and more—all different names for the same bug. Beetles are common insects in Airium. They are found in towns, taverns, swamps, and dungeons. When left to roam with few predators and plenty of food is when they tend to grow bigger and creepier.

Race: Beast

Rarity: Fodder

Attack: Bite

Bog Beetle

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June bug, stag, scarab, and more—all different names for the same bug. Beetles are common insects in Airium. They are found in towns, taverns, swamps, and dungeons. When left to roam with few predators and plenty of food is when they tend to grow bigger and creepier.

Race: Beast

Rarity: Common

Attack: Poison

Carcass Beetle

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June bug, stag, scarab, and more—all different names for the same bug. Beetles are common insects in Airium. They are found in towns, taverns, swamps, and dungeons. When left to roam with few predators and plenty of food is when they tend to grow bigger and creepier.

Race: Beast

Rarity: Common

Attack: Death

Quicksand Beetle

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June bug, stag, scarab, and more—all different names for the same bug. Beetles are common insects in Airium. They are found in towns, taverns, swamps, and dungeons. When left to roam with few predators and plenty of food is when they tend to grow bigger and creepier.

Race: Beast

Rarity: Uncommon

Attack: Sand

Grave Beetle

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June bug, stag, scarab, and more—all different names for the same bug. Beetles are common insects in Airium. They are found in towns, taverns, swamps, and dungeons. When left to roam with few predators and plenty of food is when they tend to grow bigger and creepier.

Race: Beast

Rarity: Rare

Attack: Death

Burning Behemoth

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Behemoths live in small numbers, generally in pairs. Anything more than that, and there is bound to be a fight. They say that Storgen Crater was the result of a behemoth clan that got all too big… Now, they’ve spread out to varying regions of Airium, mainly near mountains, volcanos, and even large icebergs.

Race: Giant

Rarity: Rare

Attack: Fire

Chilling Behemoth

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Behemoths live in small numbers, generally in pairs. Anything more than that, and there is bound to be a fight. They say that Storgen Crater was the result of a behemoth clan that got all too big… Now, they’ve spread out to varying regions of Airium, mainly near mountains, volcanos, and even large icebergs.

Race: Giant

Rarity: Rare

Attack: Ice

Crashing Behemoth

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Behemoths live in small numbers, generally in pairs. Anything more than that, and there is bound to be a fight. They say that Storgen Crater was the result of a behemoth clan that got all too big… Now, they’ve spread out to varying regions of Airium, mainly near mountains, volcanos, and even large icebergs.

Race: Giant

Rarity: Rare

Attack: Crush

Creeping Behemoth

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Behemoths live in small numbers, generally in pairs. Anything more than that, and there is bound to be a fight. They say that Storgen Crater was the result of a behemoth clan that got all too big… Now, they’ve spread out to varying regions of Airium, mainly near mountains, volcanos, and even large icebergs.

Race: Giant

Rarity: Rare

Attack: Nature

Smashing Behemoth

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Behemoths live in small numbers, generally in pairs. Anything more than that, and there is bound to be a fight. They say that Storgen Crater was the result of a behemoth clan that got all too big… Now, they’ve spread out to varying regions of Airium, mainly near mountains, volcanos, and even large icebergs.

Race: Giant

Rarity: Rare

Attack: Smash

Thundering Behemoth

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Behemoths live in small numbers, generally in pairs. Anything more than that, and there is bound to be a fight. They say that Storgen Crater was the result of a behemoth clan that got all too big… Now, they’ve spread out to varying regions of Airium, mainly near mountains, volcanos, and even large icebergs.

Race: Giant

Rarity: Rare

Attack: Lightning

Bumbling Boggart

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Boggarts are shapeshifters and can take the shape of any humanoid, though the bigger the creature, the shorter it can take that shape. For this reason, they tend to take the shape of a small imp, which they can hold almost indefinitely. Whether sneaking around stealing and maiming or impersonating real people, boggarts have only one goal: to stir chaos in Airium.

Race: Humanoid

Rarity: Fodder

Attack: Trap

Mischievous Boggart

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Boggarts are shapeshifters and can take the shape of any humanoid, though the bigger the creature, the shorter it can take that shape. For this reason, they tend to take the shape of a small imp, which they can hold almost indefinitely. Whether sneaking around stealing and maiming or impersonating real people, boggarts have only one goal: to stir chaos in Airium.

Race: Humanoid

Rarity: Common

Attack: Trap

Trickster Boggart

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Boggarts are shapeshifters and can take the shape of any humanoid, though the bigger the creature, the shorter it can take that shape. For this reason, they tend to take the shape of a small imp, which they can hold almost indefinitely. Whether sneaking around stealing and maiming or impersonating real people, boggarts have only one goal: to stir chaos in Airium.

Race: Humanoid

Rarity: Common

Attack: Trap

Dubious Boggart

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Boggarts are shapeshifters and can take the shape of any humanoid, though the bigger the creature, the shorter it can take that shape. For this reason, they tend to take the shape of a small imp, which they can hold almost indefinitely. Whether sneaking around stealing and maiming or impersonating real people, boggarts have only one goal: to stir chaos in Airium.

Race: Humanoid

Rarity: Uncommon

Attack: Trap

Thieving Boggart

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Boggarts are shapeshifters and can take the shape of any humanoid, though the bigger the creature, the shorter it can take that shape. For this reason, they tend to take the shape of a small imp, which they can hold almost indefinitely. Whether sneaking around stealing and maiming or impersonating real people, boggarts have only one goal: to stir chaos in Airium.

Race: Humanoid

Rarity: Uncommon

Attack: Trap

Cynical Boggart

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Boggarts are shapeshifters and can take the shape of any humanoid, though the bigger the creature, the shorter it can take that shape. For this reason, they tend to take the shape of a small imp, which they can hold almost indefinitely. Whether sneaking around stealing and maiming or impersonating real people, boggarts have only one goal: to stir chaos in Airium.

Race: Humanoid

Rarity: Rare

Attack: Trap

Hungry Buzzard

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These scavengers are most often seen in the Undying Fields, where bodies inexplicably end up just before they rot. It’s an easy meal for buzzards. However, they will also pursue those on the brink of death for a taste of fresh meat or if something shiny catches their eyes.

Race: Beast

Rarity: Fodder

Attack: Air

Riptide Buzzard

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These scavengers are most often seen in the Undying Fields, where bodies inexplicably end up just before they rot. It’s an easy meal for buzzards. However, they will also pursue those on the brink of death for a taste of fresh meat or if something shiny catches their eyes.

Race: Beast

Rarity: Common

Attack: Air

Ravenous Buzzard

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These scavengers are most often seen in the Undying Fields, where bodies inexplicably end up just before they rot. It’s an easy meal for buzzards. However, they will also pursue those on the brink of death for a taste of fresh meat or if something shiny catches their eyes.

Race: Beast

Rarity: Uncommon

Attack: Air

Shadowshade Buzzard

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These scavengers are most often seen in the Undying Fields, where bodies inexplicably end up just before they rot. It’s an easy meal for buzzards. However, they will also pursue those on the brink of death for a taste of fresh meat or if something shiny catches their eyes.

Race: Beast

Rarity: Rare

Attack: Air

Bone Buzzard

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These scavengers are most often seen in the Undying Fields, where bodies inexplicably end up just before they rot. It’s an easy meal for buzzards. However, they will also pursue those on the brink of death for a taste of fresh meat or if something shiny catches their eyes.

Race: Beast

Rarity: Epic

Attack: Air

Wartorn Buzzard

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These scavengers are most often seen in the Undying Fields, where bodies inexplicably end up just before they rot. It’s an easy meal for buzzards. However, they will also pursue those on the brink of death for a taste of fresh meat or if something shiny catches their eyes.

Race: Beast

Rarity: Epic

Attack: Air

Alleyway Cat

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These sly, slinky beasts creep around in the dark waiting to cause some mischief. Most cats keep to themselves, wandering crypts, dungeons, and alleyways, but if something catches their eye, they’ll go after it. Their curiosity will certainly lead to death in the end. The only question is whose.

Race: Beast

Rarity: Fodder

Attack: Claw

Moon Cat

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These sly, slinky beasts creep around in the dark waiting to cause some mischief. Most cats keep to themselves, wandering crypts, dungeons, and alleyways, but if something catches their eye, they’ll go after it. Their curiosity will certainly lead to death in the end. The only question is whose.

Race: Beast

Rarity: Common

Attack: Claw

Coffin Cat

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These sly, slinky beasts creep around in the dark waiting to cause some mischief. Most cats keep to themselves, wandering crypts, dungeons, and alleyways, but if something catches their eye, they’ll go after it. Their curiosity will certainly lead to death in the end. The only question is whose.

Race: Beast

Rarity: Uncommon

Attack: Claw

Shade Cat

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These sly, slinky beasts creep around in the dark waiting to cause some mischief. Most cats keep to themselves, wandering crypts, dungeons, and alleyways, but if something catches their eye, they’ll go after it. Their curiosity will certainly lead to death in the end. The only question is whose.

Race: Beast

Rarity: Rare

Attack: Claw

Crypt Cat

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These sly, slinky beasts creep around in the dark waiting to cause some mischief. Most cats keep to themselves, wandering crypts, dungeons, and alleyways, but if something catches their eye, they’ll go after it. Their curiosity will certainly lead to death in the end. The only question is whose.

Race: Beast

Rarity: Epic

Attack: Claw

Skittering Centipede

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It’s a fact of nature that insects become exponentially creepier based on an increase in the number of its legs. These insects may be the creepiest of the bunch. It doesn’t help that centipedes have been left to grow in the depths of Airium’s dungeons and caverns. With its many pairs of legs, it crawls around cave floors, in and out of cracks, and can be quite a nuisance for the everyday raider. Which side is its head, and which side is its tail end?

Race: Beast

Rarity: Fodder

Attack: Bite

Blazeburnt Centipede

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It’s a fact of nature that insects become exponentially creepier based on an increase in the number of its legs. These insects may be the creepiest of the bunch. It doesn’t help that centipedes have been left to grow in the depths of Airium’s dungeons and caverns. With its many pairs of legs, it crawls around cave floors, in and out of cracks, and can be quite a nuisance for the everyday raider. Which side is its head, and which side is its tail end?

Race: Beast

Rarity: Common

Attack: Bite

Flesh Hungry Centipede

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It’s a fact of nature that insects become exponentially creepier based on an increase in the number of its legs. These insects may be the creepiest of the bunch. It doesn’t help that centipedes have been left to grow in the depths of Airium’s dungeons and caverns. With its many pairs of legs, it crawls around cave floors, in and out of cracks, and can be quite a nuisance for the everyday raider. Which side is its head, and which side is its tail end?

Race: Beast

Rarity: Common

Attack: Poison

Chiller Centipede

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It’s a fact of nature that insects become exponentially creepier based on an increase in the number of its legs. These insects may be the creepiest of the bunch. It doesn’t help that centipedes have been left to grow in the depths of Airium’s dungeons and caverns. With its many pairs of legs, it crawls around cave floors, in and out of cracks, and can be quite a nuisance for the everyday raider. Which side is its head, and which side is its tail end?

Race: Beast

Rarity: Uncommon

Attack: Snow

Oceanic Centipede

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It’s a fact of nature that insects become exponentially creepier based on an increase in the number of its legs. These insects may be the creepiest of the bunch. It doesn’t help that centipedes have been left to grow in the depths of Airium’s dungeons and caverns. With its many pairs of legs, it crawls around cave floors, in and out of cracks, and can be quite a nuisance for the everyday raider. Which side is its head, and which side is its tail end?

Race: Beast

Rarity: Rare

Attack: Water

Rabid Centipede

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It’s a fact of nature that insects become exponentially creepier based on an increase in the number of its legs. These insects may be the creepiest of the bunch. It doesn’t help that centipedes have been left to grow in the depths of Airium’s dungeons and caverns. With its many pairs of legs, it crawls around cave floors, in and out of cracks, and can be quite a nuisance for the everyday raider. Which side is its head, and which side is its tail end?

Race: Beast

Rarity: Epic

Attack: Bite

Cerberus Of The Blue Flame

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One head to bite, one head to guard, and a third to drag dying bodies to the pits of Airium. These flaming three-headed dogs stalk the deepest valleys searching for bodies to bring to their master. The Shadow rewards them for their service, feeding their flames and their stomachs with the still living raiders they delivered to her.

Race: Beast

Rarity: Legendary

Attack: Bite

Cerberus Of The Green Flame

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One head to bite, one head to guard, and a third to drag dying bodies to the pits of Airium. These flaming three-headed dogs stalk the deepest valleys searching for bodies to bring to their master. The Shadow rewards them for their service, feeding their flames and their stomachs with the still living raiders they delivered to her.

Race: Beast

Rarity: Legendary

Attack: Bite

Cerberus Of The Red Flame

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One head to bite, one head to guard, and a third to drag dying bodies to the pits of Airium. These flaming three-headed dogs stalk the deepest valleys searching for bodies to bring to their master. The Shadow rewards them for their service, feeding their flames and their stomachs with the still living raiders they delivered to her.

Race: Beast

Rarity: Legendary

Attack: Bite

Cerberus Of The Black Flame

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One head to bite, one head to guard, and a third to drag dying bodies to the pits of Airium. These flaming three-headed dogs stalk the deepest valleys searching for bodies to bring to their master. The Shadow rewards them for their service, feeding their flames and their stomachs with the still living raiders they delivered to her.

Race: Beast

Rarity: Legendary

Attack: Bite

Headless Chicken

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Every food chain has its bottom. Chickens may be the least imposing enemies, but enemies are they still. The chickens in Airium have grown wary of strangers. Having escaped from the domesticated farm life after the people went into hiding, chickens have become rabid. Raiders are in for it when they realize all too late that chickens can still fly and claw at them even after decapitation.

Race: Beast

Rarity: Common

Attack: Claw

Ravenous Chicken

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Every food chain has its bottom. Chickens may be the least imposing enemies, but enemies are they still. The chickens in Airium have grown wary of strangers. Having escaped from the domesticated farm life after the people went into hiding, chickens have become rabid. Raiders are in for it when they realize all too late that chickens can still fly and claw at them even after decapitation.

Race: Beast

Rarity: Common

Attack: Claw

Burnt Chicken

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Every food chain has its bottom. Chickens may be the least imposing enemies, but enemies are they still. The chickens in Airium have grown wary of strangers. Having escaped from the domesticated farm life after the people went into hiding, chickens have become rabid. Raiders are in for it when they realize all too late that chickens can still fly and claw at them even after decapitation.

Race: Beast

Rarity: Uncommon

Attack: Claw

Expired Chicken

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Every food chain has its bottom. Chickens may be the least imposing enemies, but enemies are they still. The chickens in Airium have grown wary of strangers. Having escaped from the domesticated farm life after the people went into hiding, chickens have become rabid. Raiders are in for it when they realize all too late that chickens can still fly and claw at them even after decapitation.

Race: Beast

Rarity: Uncommon

Attack: Claw

Ooze Chicken

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Every food chain has its bottom. Chickens may be the least imposing enemies, but enemies are they still. The chickens in Airium have grown wary of strangers. Having escaped from the domesticated farm life after the people went into hiding, chickens have become rabid. Raiders are in for it when they realize all too late that chickens can still fly and claw at them even after decapitation.

Race: Beast

Rarity: Rare

Attack: Claw

Golden Chicken

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Every food chain has its bottom. Chickens may be the least imposing enemies, but enemies are they still. The chickens in Airium have grown wary of strangers. Having escaped from the domesticated farm life after the people went into hiding, chickens have become rabid. Raiders are in for it when they realize all too late that chickens can still fly and claw at them even after decapitation.

Race: Beast

Rarity: Epic

Attack: Claw

Cogslave

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Cogs are the hearts of the Constructs left behind. Raised back to life by a deep magic when the Shadow took the Sacred Blocks, they wander around parts of Airium searching aimlessly for their bodies. Without them, the cogs serve no purpose and will crush anything in their way to find it.

Race: Construct

Rarity: Fodder

Attack: Crush

Coggrinder

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Cogs are the hearts of the Constructs left behind. Raised back to life by a deep magic when the Shadow took the Sacred Blocks, they wander around parts of Airium searching aimlessly for their bodies. Without them, the cogs serve no purpose and will crush anything in their way to find it.

Race: Construct

Rarity: Common

Attack: Crush

Cogmelder

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Cogs are the hearts of the Constructs left behind. Raised back to life by a deep magic when the Shadow took the Sacred Blocks, they wander around parts of Airium searching aimlessly for their bodies. Without them, the cogs serve no purpose and will crush anything in their way to find it.

Race: Construct

Rarity: Common

Attack: Crush

Cogcombiner

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Cogs are the hearts of the Constructs left behind. Raised back to life by a deep magic when the Shadow took the Sacred Blocks, they wander around parts of Airium searching aimlessly for their bodies. Without them, the cogs serve no purpose and will crush anything in their way to find it.

Race: Construct

Rarity: Uncommon

Attack: Crush

Cogtrader

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Cogs are the hearts of the Constructs left behind. Raised back to life by a deep magic when the Shadow took the Sacred Blocks, they wander around parts of Airium searching aimlessly for their bodies. Without them, the cogs serve no purpose and will crush anything in their way to find it.

Race: Construct

Rarity: Uncommon

Attack: Crush

Cogmaster

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Cogs are the hearts of the Constructs left behind. Raised back to life by a deep magic when the Shadow took the Sacred Blocks, they wander around parts of Airium searching aimlessly for their bodies. Without them, the cogs serve no purpose and will crush anything in their way to find it.

Race: Construct

Rarity: Rare

Attack: Crush

Starved Crawler

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The dungeons of Airium wouldn’t truly be dungeons without their crawlers. These little insects are hardly more than a nuisance...until a raider is distracted and an army of these swarms them. Crawlers thrive in the moist and moldy environment of the dungeon floor, and with them they bring pieces of rotting flesh in their bite.

Race: Beast

Rarity: Fodder

Attack: Bite

Beastial Crawler

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The dungeons of Airium wouldn’t truly be dungeons without their crawlers. These little insects are hardly more than a nuisance...until a raider is distracted and an army of these swarms them. Crawlers thrive in the moist and moldy environment of the dungeon floor, and with them they bring pieces of rotting flesh in their bite.

Race: Beast

Rarity: Common

Attack: Bite

Shadow Crawler

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The dungeons of Airium wouldn’t truly be dungeons without their crawlers. These little insects are hardly more than a nuisance...until a raider is distracted and an army of these swarms them. Crawlers thrive in the moist and moldy environment of the dungeon floor, and with them they bring pieces of rotting flesh in their bite.

Race: Beast

Rarity: Uncommon

Attack: Bite

Cavernous Cyclops

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Cyclopes live in isolation. They are the outcast of the giants, and they have always been shunned by society for their seeming deformity. While the single eye of the cyclops puts little peripheral work to use, it is advantageous for focusing on objects, seeing far away, and having night vision. As naturally evolved loners, these giants have learned how to become inconspicuous in the caverns and forest coverings they dwell in despite their size.

Race: Giant

Rarity: Fodder

Attack: Smash

Blinded Cyclops

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Cyclopes live in isolation. They are the outcast of the giants, and they have always been shunned by society for their seeming deformity. While the single eye of the cyclops puts little peripheral work to use, it is advantageous for focusing on objects, seeing far away, and having night vision. As naturally evolved loners, these giants have learned how to become inconspicuous in the caverns and forest coverings they dwell in despite their size.

Race: Giant

Rarity: Common

Attack: Smash

Maddening Cyclops

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Cyclopes live in isolation. They are the outcast of the giants, and they have always been shunned by society for their seeming deformity. While the single eye of the cyclops puts little peripheral work to use, it is advantageous for focusing on objects, seeing far away, and having night vision. As naturally evolved loners, these giants have learned how to become inconspicuous in the caverns and forest coverings they dwell in despite their size.

Race: Giant

Rarity: Common

Attack: Smash

Gilled Cyclops

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Cyclopes live in isolation. They are the outcast of the giants, and they have always been shunned by society for their seeming deformity. While the single eye of the cyclops puts little peripheral work to use, it is advantageous for focusing on objects, seeing far away, and having night vision. As naturally evolved loners, these giants have learned how to become inconspicuous in the caverns and forest coverings they dwell in despite their size.

Race: Giant

Rarity: Uncommon

Attack: Smash

Volcanic Cyclops

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Cyclopes live in isolation. They are the outcast of the giants, and they have always been shunned by society for their seeming deformity. While the single eye of the cyclops puts little peripheral work to use, it is advantageous for focusing on objects, seeing far away, and having night vision. As naturally evolved loners, these giants have learned how to become inconspicuous in the caverns and forest coverings they dwell in despite their size.

Race: Giant

Rarity: Rare

Attack: Smash

Skeletal Cyclops

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Cyclopes live in isolation. They are the outcast of the giants, and they have always been shunned by society for their seeming deformity. While the single eye of the cyclops puts little peripheral work to use, it is advantageous for focusing on objects, seeing far away, and having night vision. As naturally evolved loners, these giants have learned how to become inconspicuous in the caverns and forest coverings they dwell in despite their size.

Race: Giant

Rarity: Epic

Attack: Smash

Dirtbrood Deformity

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A monstrosity with no other words to describe it, a deformity usually has a few odd limbs dangling or missing at minimum. Their ugliness is not the most deadly feature: due to their deformity, they usually have super sharp claws that they use to cut off heads and sometimes their own limbs. It is unknown if the cutting of their own limbs is a scare tactic or a genuine act of craze.

Race: Monstrosity

Rarity: Fodder

Attack: Claw

Chained Deformity

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A monstrosity with no other words to describe it, a deformity usually has a few odd limbs dangling or missing at minimum. Their ugliness is not the most deadly feature: due to their deformity, they usually have super sharp claws that they use to cut off heads and sometimes their own limbs. It is unknown if the cutting of their own limbs is a scare tactic or a genuine act of craze.

Race: Monstrosity

Rarity: Common

Attack: Claw

Slag Deformity

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A monstrosity with no other words to describe it, a deformity usually has a few odd limbs dangling or missing at minimum. Their ugliness is not the most deadly feature: due to their deformity, they usually have super sharp claws that they use to cut off heads and sometimes their own limbs. It is unknown if the cutting of their own limbs is a scare tactic or a genuine act of craze.

Race: Monstrosity

Rarity: Uncommon

Attack: Claw

Maddening Deformity

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A monstrosity with no other words to describe it, a deformity usually has a few odd limbs dangling or missing at minimum. Their ugliness is not the most deadly feature: due to their deformity, they usually have super sharp claws that they use to cut off heads and sometimes their own limbs. It is unknown if the cutting of their own limbs is a scare tactic or a genuine act of craze.

Race: Monstrosity

Rarity: Rare

Attack: Claw

Hellbound Deformity

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A monstrosity with no other words to describe it, a deformity usually has a few odd limbs dangling or missing at minimum. Their ugliness is not the most deadly feature: due to their deformity, they usually have super sharp claws that they use to cut off heads and sometimes their own limbs. It is unknown if the cutting of their own limbs is a scare tactic or a genuine act of craze.

Race: Monstrosity

Rarity: Epic

Attack: Claw

Terrortooth Deformity

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A monstrosity with no other words to describe it, a deformity usually has a few odd limbs dangling or missing at minimum. Their ugliness is not the most deadly feature: due to their deformity, they usually have super sharp claws that they use to cut off heads and sometimes their own limbs. It is unknown if the cutting of their own limbs is a scare tactic or a genuine act of craze.

Race: Monstrosity

Rarity: Epic

Attack: Claw

Red Devil

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Impious creatures of chaos—devils only seek to cause strife and disorder across Airium. Devils hold no regard for others, not even members of their own kind. Instead of living amongst each other, devils tend to choose a person to torment—whether it be for days, years, or a lifetime. Often, when they are done playing with their target, they will murder the victim slowly.

Race: Demon

Rarity: Fodder

Attack: Stab

Orange Devil

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Impious creatures of chaos—devils only seek to cause strife and disorder across Airium. Devils hold no regard for others, not even members of their own kind. Instead of living amongst each other, devils tend to choose a person to torment—whether it be for days, years, or a lifetime. Often, when they are done playing with their target, they will murder the victim slowly.

Race: Demon

Rarity: Common

Attack: Stab

Yellow Devil

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Impious creatures of chaos—devils only seek to cause strife and disorder across Airium. Devils hold no regard for others, not even members of their own kind. Instead of living amongst each other, devils tend to choose a person to torment—whether it be for days, years, or a lifetime. Often, when they are done playing with their target, they will murder the victim slowly.

Race: Demon

Rarity: Uncommon

Attack: Stab

Blue Devil

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Impious creatures of chaos—devils only seek to cause strife and disorder across Airium. Devils hold no regard for others, not even members of their own kind. Instead of living amongst each other, devils tend to choose a person to torment—whether it be for days, years, or a lifetime. Often, when they are done playing with their target, they will murder the victim slowly.

Race: Demon

Rarity: Rare

Attack: Stab

Drake Egg

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Often called the nuisance of the skies, drakes go village to village burning isolated farmhouses and silos. They are the chaotic cousins of the dragon, and for that reason, they are believed to have been born from young dragons breeding with imps. Though they are weaker than the greater dragons, they are highly sought after for their eggs and hides which craft a very hardy, enchantable armor.

Race: Dragon

Rarity: Fodder

Attack: Claw

Leafling Drake

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Often called the nuisance of the skies, drakes go village to village burning isolated farmhouses and silos. They are the chaotic cousins of the dragon, and for that reason, they are believed to have been born from young dragons breeding with imps. Though they are weaker than the greater dragons, they are highly sought after for their eggs and hides which craft a very hardy, enchantable armor.

Race: Dragon

Rarity: Common

Attack: Claw

Rain Drake

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Often called the nuisance of the skies, drakes go village to village burning isolated farmhouses and silos. They are the chaotic cousins of the dragon, and for that reason, they are believed to have been born from young dragons breeding with imps. Though they are weaker than the greater dragons, they are highly sought after for their eggs and hides which craft a very hardy, enchantable armor.

Race: Dragon

Rarity: Uncommon

Attack: Claw

Sun Drake

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Often called the nuisance of the skies, drakes go village to village burning isolated farmhouses and silos. They are the chaotic cousins of the dragon, and for that reason, they are believed to have been born from young dragons breeding with imps. Though they are weaker than the greater dragons, they are highly sought after for their eggs and hides which craft a very hardy, enchantable armor.

Race: Dragon

Rarity: Uncommon

Attack: Claw

Shadow Drake

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Often called the nuisance of the skies, drakes go village to village burning isolated farmhouses and silos. They are the chaotic cousins of the dragon, and for that reason, they are believed to have been born from young dragons breeding with imps. Though they are weaker than the greater dragons, they are highly sought after for their eggs and hides which craft a very hardy, enchantable armor.

Race: Dragon

Rarity: Rare

Attack: Claw

Bony Drake

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Often called the nuisance of the skies, drakes go village to village burning isolated farmhouses and silos. They are the chaotic cousins of the dragon, and for that reason, they are believed to have been born from young dragons breeding with imps. Though they are weaker than the greater dragons, they are highly sought after for their eggs and hides which craft a very hardy, enchantable armor.

Race: Dragon

Rarity: Epic

Attack: Claw

Ground Drone

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These floating eyes scout around dungeons and wherever there are people searching for something or someone to bring back to the Shadow. Drones are wanderers; they need no sleep, no food nor drink. Their only need is a deep desire to serve their Master.

Race: Aberration

Rarity: Fodder

Attack: Beam

Sky Drone

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These floating eyes scout around dungeons and wherever there are people searching for something or someone to bring back to the Shadow. Drones are wanderers; they need no sleep, no food nor drink. Their only need is a deep desire to serve their Master.

Race: Aberration

Rarity: Fodder

Attack: Beam

Water Drone

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These floating eyes scout around dungeons and wherever there are people searching for something or someone to bring back to the Shadow. Drones are wanderers; they need no sleep, no food nor drink. Their only need is a deep desire to serve their Master.

Race: Aberration

Rarity: Common

Attack: Beam

Battle Drone

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These floating eyes scout around dungeons and wherever there are people searching for something or someone to bring back to the Shadow. Drones are wanderers; they need no sleep, no food nor drink. Their only need is a deep desire to serve their Master.

Race: Aberration

Rarity: Uncommon

Attack: Beam

Repairer Drone

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These floating eyes scout around dungeons and wherever there are people searching for something or someone to bring back to the Shadow. Drones are wanderers; they need no sleep, no food nor drink. Their only need is a deep desire to serve their Master.

Race: Aberration

Rarity: Rare

Attack: Beam

Cosmic Drone

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These floating eyes scout around dungeons and wherever there are people searching for something or someone to bring back to the Shadow. Drones are wanderers; they need no sleep, no food nor drink. Their only need is a deep desire to serve their Master.

Race: Aberration

Rarity: Epic

Attack: Cosmic

Air Elemental

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These embodiments of the elements come from harsh weather conditions caused by magic. The magical presence left in the sky causes an imbalance in the natural world, begetting these elementals. Once created, they tend to run off to deep and dark dungeons so as to be left alone in the world; they will attack anyone on sight to protect their isolation.

Race: Elemental

Rarity: Uncommon

Attack: Air

Earth Elemental

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These embodiments of the elements come from harsh weather conditions caused by magic. The magical presence left in the sky causes an imbalance in the natural world, begetting these elementals. Once created, they tend to run off to deep and dark dungeons so as to be left alone in the world; they will attack anyone on sight to protect their isolation.

Race: Elemental

Rarity: Uncommon

Attack: Earth

Fire Elemental

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These embodiments of the elements come from harsh weather conditions caused by magic. The magical presence left in the sky causes an imbalance in the natural world, begetting these elementals. Once created, they tend to run off to deep and dark dungeons so as to be left alone in the world; they will attack anyone on sight to protect their isolation.

Race: Elemental

Rarity: Uncommon

Attack: Fire

Water Elemental

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These embodiments of the elements come from harsh weather conditions caused by magic. The magical presence left in the sky causes an imbalance in the natural world, begetting these elementals. Once created, they tend to run off to deep and dark dungeons so as to be left alone in the world; they will attack anyone on sight to protect their isolation.

Race: Elemental

Rarity: Uncommon

Attack: Water

Winter Elemental

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These embodiments of the elements come from harsh weather conditions caused by magic. The magical presence left in the sky causes an imbalance in the natural world, begetting these elementals. Once created, they tend to run off to deep and dark dungeons so as to be left alone in the world; they will attack anyone on sight to protect their isolation.

Race: Elemental

Rarity: Uncommon

Attack: Snow

Day Faun

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Most people in Airium who have gone wandering out close to the border of the forests have heard the magical songs of the fauns playing in the woods. Though the songs sound beautiful, there have been horrific reports of the music luring young children into the woods to live with the fauns against the will of the children.

Race: Beast

Rarity: Fodder

Attack: Hypnotize

Morning Faun

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Most people in Airium who have gone wandering out close to the border of the forests have heard the magical songs of the fauns playing in the woods. Though the songs sound beautiful, there have been horrific reports of the music luring young children into the woods to live with the fauns against the will of the children.

Race: Beast

Rarity: Common

Attack: Hypnotize

Dusk Faun

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Most people in Airium who have gone wandering out close to the border of the forests have heard the magical songs of the fauns playing in the woods. Though the songs sound beautiful, there have been horrific reports of the music luring young children into the woods to live with the fauns against the will of the children.

Race: Beast

Rarity: Uncommon

Attack: Hypnotize

Night Faun

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Most people in Airium who have gone wandering out close to the border of the forests have heard the magical songs of the fauns playing in the woods. Though the songs sound beautiful, there have been horrific reports of the music luring young children into the woods to live with the fauns against the will of the children.

Race: Beast

Rarity: Rare

Attack: Hypnotize

Bog Fiend

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Fiends may be lesser demons from the Block of Darkness, but that doesn’t make them any less terrifying. These creatures spawn frequently in places where the light in Airium has died out—marshes, caverns, dense forests, and anywhere there’s a shadow. The weaker the light, the stronger the demon. Keep a torch, because if a fiend gets too close it will quickly overpower you.

Race: Demon

Rarity: Common

Attack: Trap

River Fiend

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Fiends may be lesser demons from the Block of Darkness, but that doesn’t make them any less terrifying. These creatures spawn frequently in places where the light in Airium has died out—marshes, caverns, dense forests, and anywhere there’s a shadow. The weaker the light, the stronger the demon. Keep a torch, because if a fiend gets too close it will quickly overpower you.

Race: Demon

Rarity: Common

Attack: Trap

Woodland Fiend

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Fiends may be lesser demons from the Block of Darkness, but that doesn’t make them any less terrifying. These creatures spawn frequently in places where the light in Airium has died out—marshes, caverns, dense forests, and anywhere there’s a shadow. The weaker the light, the stronger the demon. Keep a torch, because if a fiend gets too close it will quickly overpower you.

Race: Demon

Rarity: Common

Attack: Trap

Salty Fiend

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Fiends may be lesser demons from the Block of Darkness, but that doesn’t make them any less terrifying. These creatures spawn frequently in places where the light in Airium has died out—marshes, caverns, dense forests, and anywhere there’s a shadow. The weaker the light, the stronger the demon. Keep a torch, because if a fiend gets too close it will quickly overpower you.

Race: Demon

Rarity: Uncommon

Attack: Trap

Sandy Fiend

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Fiends may be lesser demons from the Block of Darkness, but that doesn’t make them any less terrifying. These creatures spawn frequently in places where the light in Airium has died out—marshes, caverns, dense forests, and anywhere there’s a shadow. The weaker the light, the stronger the demon. Keep a torch, because if a fiend gets too close it will quickly overpower you.

Race: Demon

Rarity: Uncommon

Attack: Trap

Shadow Fiend

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Fiends may be lesser demons from the Block of Darkness, but that doesn’t make them any less terrifying. These creatures spawn frequently in places where the light in Airium has died out—marshes, caverns, dense forests, and anywhere there’s a shadow. The weaker the light, the stronger the demon. Keep a torch, because if a fiend gets too close it will quickly overpower you.

Race: Demon

Rarity: Rare

Attack: Trap

Swamp Bullfrog

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Bullfrogs are sticky, wet things. Hiding in the brush, the easiest way to find one is by tracking down its loud call, or its noxious smell. Still, they are highly sought after for their poison, which is deadly and can be used for dealing terrible long-term effects to foes or as a remedy to heal.

Race: Beast

Rarity: Fodder

Attack: Poison

Noxious Bullfrog

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Bullfrogs are sticky, wet things. Hiding in the brush, the easiest way to find one is by tracking down its loud call, or its noxious smell. Still, they are highly sought after for their poison, which is deadly and can be used for dealing terrible long-term effects to foes or as a remedy to heal.

Race: Beast

Rarity: Common

Attack: Poison

Salty Bullfrog

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Bullfrogs are sticky, wet things. Hiding in the brush, the easiest way to find one is by tracking down its loud call, or its noxious smell. Still, they are highly sought after for their poison, which is deadly and can be used for dealing terrible long-term effects to foes or as a remedy to heal.

Race: Beast

Rarity: Common

Attack: Poison

Glooming Bullfrog

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Bullfrogs are sticky, wet things. Hiding in the brush, the easiest way to find one is by tracking down its loud call, or its noxious smell. Still, they are highly sought after for their poison, which is deadly and can be used for dealing terrible long-term effects to foes or as a remedy to heal.

Race: Beast

Rarity: Uncommon

Attack: Poison

Frostbitten Bullfrog

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Bullfrogs are sticky, wet things. Hiding in the brush, the easiest way to find one is by tracking down its loud call, or its noxious smell. Still, they are highly sought after for their poison, which is deadly and can be used for dealing terrible long-term effects to foes or as a remedy to heal.

Race: Beast

Rarity: Rare

Attack: Ice

Volcano Bullfrog

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Bullfrogs are sticky, wet things. Hiding in the brush, the easiest way to find one is by tracking down its loud call, or its noxious smell. Still, they are highly sought after for their poison, which is deadly and can be used for dealing terrible long-term effects to foes or as a remedy to heal.

Race: Beast

Rarity: Epic

Attack: Lava

Rock Goblin

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Goblins come in many shapes and sizes, and the groups they run in often look different from horde to horde as well. The singular commonality between these creatures is that they are ugly, selfish little folk, who often turn on each other as soon as it benefits them. If ever cornered by a goblin or two, remember to take advantage of their eagerness to bicker, fight, or otherwise steal shiny trinkets.

Race: Humanoid

Rarity: Fodder

Attack: Stab

Tree Goblin

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Goblins come in many shapes and sizes, and the groups they run in often look different from horde to horde as well. The singular commonality between these creatures is that they are ugly, selfish little folk, who often turn on each other as soon as it benefits them. If ever cornered by a goblin or two, remember to take advantage of their eagerness to bicker, fight, or otherwise steal shiny trinkets.

Race: Humanoid

Rarity: Common

Attack: Stab

Shore Goblin

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Goblins come in many shapes and sizes, and the groups they run in often look different from horde to horde as well. The singular commonality between these creatures is that they are ugly, selfish little folk, who often turn on each other as soon as it benefits them. If ever cornered by a goblin or two, remember to take advantage of their eagerness to bicker, fight, or otherwise steal shiny trinkets.

Race: Humanoid

Rarity: Uncommon

Attack: Stab

Scorched Goblin

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Goblins come in many shapes and sizes, and the groups they run in often look different from horde to horde as well. The singular commonality between these creatures is that they are ugly, selfish little folk, who often turn on each other as soon as it benefits them. If ever cornered by a goblin or two, remember to take advantage of their eagerness to bicker, fight, or otherwise steal shiny trinkets.

Race: Humanoid

Rarity: Rare

Attack: Stab

Rock Golem

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Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them.

Race: Elemental

Rarity: Fodder

Attack: Earth

Copper Golem

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Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them.

Race: Elemental

Rarity: Common

Attack: Crush

Iron Golem

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Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them.

Race: Elemental

Rarity: Common

Attack: Smash

Silver Golem

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Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them.

Race: Elemental

Rarity: Uncommon

Attack: Crush

Gold Golem

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Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them.

Race: Elemental

Rarity: Rare

Attack: Crush

Molten Golem

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Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them.

Race: Elemental

Rarity: Rare

Attack: Lava

Sand Golem

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Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them.

Race: Giant

Rarity: Rare

Attack: Sand

Shadow Golem

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Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them.

Race: Elemental

Rarity: Epic

Attack: Shadow

Forest Grizzly

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Grizzlies are territorial by nature. They hold their ground and attack anything on sight. Anyone caught wandering into the den of a grizzly would be better off slowly creeping away or catching her off guard. Grizzlies are particularly aggressive towards those encroaching near their young...or their food.

Race: Elemental

Rarity: Common

Attack: Claw

Flesh Rotted Grizzly

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Grizzlies are territorial by nature. They hold their ground and attack anything on sight. Anyone caught wandering into the den of a grizzly would be better off slowly creeping away or catching her off guard. Grizzlies are particularly aggressive towards those encroaching near their young...or their food.

Race: Elemental

Rarity: Uncommon

Attack: Claw

Tundra Grizzly

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Grizzlies are territorial by nature. They hold their ground and attack anything on sight. Anyone caught wandering into the den of a grizzly would be better off slowly creeping away or catching her off guard. Grizzlies are particularly aggressive towards those encroaching near their young...or their food.

Race: Elemental

Rarity: Rare

Attack: Claw

Asylum Hand

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The remnants of slaughtered giants at the Battle of the Mound have been left to rot in the ruins of Haverdorn for so long that a dark magic lingering in the air has raised the spirits to possess their old limbs. The spirits are only strong enough to possess the old hands, for now, but who knows how long that dark magic may lurk and how strong their spirits may become.

Race: Spectre

Rarity: Fodder

Attack: Hypnotize

Laboratory Hand

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The remnants of slaughtered giants at the Battle of the Mound have been left to rot in the ruins of Haverdorn for so long that a dark magic lingering in the air has raised the spirits to possess their old limbs. The spirits are only strong enough to possess the old hands, for now, but who knows how long that dark magic may lurk and how strong their spirits may become.

Race: Spectre

Rarity: Common

Attack: Hypnotize

Temple Hand

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The remnants of slaughtered giants at the Battle of the Mound have been left to rot in the ruins of Haverdorn for so long that a dark magic lingering in the air has raised the spirits to possess their old limbs. The spirits are only strong enough to possess the old hands, for now, but who knows how long that dark magic may lurk and how strong their spirits may become.

Race: Spectre

Rarity: Uncommon

Attack: Hypnotize

Glacial Hand

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The remnants of slaughtered giants at the Battle of the Mound have been left to rot in the ruins of Haverdorn for so long that a dark magic lingering in the air has raised the spirits to possess their old limbs. The spirits are only strong enough to possess the old hands, for now, but who knows how long that dark magic may lurk and how strong their spirits may become.

Race: Spectre

Rarity: Rare

Attack: Hypnotize

Necropolis Hand

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The remnants of slaughtered giants at the Battle of the Mound have been left to rot in the ruins of Haverdorn for so long that a dark magic lingering in the air has raised the spirits to possess their old limbs. The spirits are only strong enough to possess the old hands, for now, but who knows how long that dark magic may lurk and how strong their spirits may become.

Race: Spectre

Rarity: Epic

Attack: Hypnotize

Void Hand

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The remnants of slaughtered giants at the Battle of the Mound have been left to rot in the ruins of Haverdorn for so long that a dark magic lingering in the air has raised the spirits to possess their old limbs. The spirits are only strong enough to possess the old hands, for now, but who knows how long that dark magic may lurk and how strong their spirits may become.

Race: Spectre

Rarity: Legendary

Attack: Hypnotize

Horned Harpy

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From afar, harpies look like normal women. They seduce both men and women by luring them in with their song, masking their true horror with the magic that it produces. Harpies take pleasure in torture, death, and the howling screams of their victims. When they have their prey trapped is when they reveal themselves, unveiling the wings and talons of a vulture with the body of a decrepit old hag. It is said that after they kill their prey, they leave their eggs in the mangled remains.

Race: Humanoid

Rarity: Fodder

Attack: Claw

Black Feathered Harpy

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From afar, harpies look like normal women. They seduce both men and women by luring them in with their song, masking their true horror with the magic that it produces. Harpies take pleasure in torture, death, and the howling screams of their victims. When they have their prey trapped is when they reveal themselves, unveiling the wings and talons of a vulture with the body of a decrepit old hag. It is said that after they kill their prey, they leave their eggs in the mangled remains.

Race: Humanoid

Rarity: Common

Attack: Claw

Lesser Harpy

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From afar, harpies look like normal women. They seduce both men and women by luring them in with their song, masking their true horror with the magic that it produces. Harpies take pleasure in torture, death, and the howling screams of their victims. When they have their prey trapped is when they reveal themselves, unveiling the wings and talons of a vulture with the body of a decrepit old hag. It is said that after they kill their prey, they leave their eggs in the mangled remains.

Race: Humanoid

Rarity: Uncommon

Attack: Claw

Greater Harpy

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From afar, harpies look like normal women. They seduce both men and women by luring them in with their song, masking their true horror with the magic that it produces. Harpies take pleasure in torture, death, and the howling screams of their victims. When they have their prey trapped is when they reveal themselves, unveiling the wings and talons of a vulture with the body of a decrepit old hag. It is said that after they kill their prey, they leave their eggs in the mangled remains.

Race: Humanoid

Rarity: Rare

Attack: Claw

Winged Hellhound

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A close relative of the Cerberus, hellhounds do the bidding of their demon masters without wavering. They prefer flying when traveling but keep their claws and long, bloody fangs close to the ground when hunting. If someone has the misfortune to see this beast, they are sure to be shortly delivered to death’s doorstep.

Race: Demon

Rarity: Uncommon

Attack: Bite

Ashen Hellhound

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A close relative of the Cerberus, hellhounds do the bidding of their demon masters without wavering. They prefer flying when traveling but keep their claws and long, bloody fangs close to the ground when hunting. If someone has the misfortune to see this beast, they are sure to be shortly delivered to death’s doorstep.

Race: Demon

Rarity: Rare

Attack: Bite

Cerulean Hermit

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Hermits prefer isolation and the comfort of their shells, so they will never let anything get close to them. Hermits who have taken shelter in Airium’s dungeons are left alone for the most part. Here, they grow large enough that the only viable shell left are the remnants of bones left behind in the dungeons.

Race: Spectre

Rarity: Common

Attack: Bite

Sea Foam Hermit

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Hermits prefer isolation and the comfort of their shells, so they will never let anything get close to them. Hermits who have taken shelter in Airium’s dungeons are left alone for the most part. Here, they grow large enough that the only viable shell left are the remnants of bones left behind in the dungeons.

Race: Spectre

Rarity: Common

Attack: Bite

Coral Hermit

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Hermits prefer isolation and the comfort of their shells, so they will never let anything get close to them. Hermits who have taken shelter in Airium’s dungeons are left alone for the most part. Here, they grow large enough that the only viable shell left are the remnants of bones left behind in the dungeons.

Race: Spectre

Rarity: Uncommon

Attack: Bite

Seaweed Hermit

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Hermits prefer isolation and the comfort of their shells, so they will never let anything get close to them. Hermits who have taken shelter in Airium’s dungeons are left alone for the most part. Here, they grow large enough that the only viable shell left are the remnants of bones left behind in the dungeons.

Race: Spectre

Rarity: Uncommon

Attack: Bite

Ruby Hermit

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Hermits prefer isolation and the comfort of their shells, so they will never let anything get close to them. Hermits who have taken shelter in Airium’s dungeons are left alone for the most part. Here, they grow large enough that the only viable shell left are the remnants of bones left behind in the dungeons.

Race: Spectre

Rarity: Rare

Attack: Bite

Skull Hermit

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Hermits prefer isolation and the comfort of their shells, so they will never let anything get close to them. Hermits who have taken shelter in Airium’s dungeons are left alone for the most part. Here, they grow large enough that the only viable shell left are the remnants of bones left behind in the dungeons.

Race: Spectre

Rarity: Epic

Attack: Bite

Demonslice Hydra

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Born from a dragon and a sea serpent, hydras are meant to ensure that neither encroaches on the domain of the other. Despite their intention to be guardians of these domains, they were bred in greed and gluttony, and so these dragons are naturally ravenous to the extent that when there is no food left in a given territory, a hydra very well may turn on one of its own heads for food.

Race: Dragon

Rarity: Epic

Attack: Death

Fastfire Hydra

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Born from a dragon and a sea serpent, hydras are meant to ensure that neither encroaches on the domain of the other. Despite their intention to be guardians of these domains, they were bred in greed and gluttony, and so these dragons are naturally ravenous to the extent that when there is no food left in a given territory, a hydra very well may turn on one of its own heads for food.

Race: Dragon

Rarity: Epic

Attack: Fire

Murkblood Hydra

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Born from a dragon and a sea serpent, hydras are meant to ensure that neither encroaches on the domain of the other. Despite their intention to be guardians of these domains, they were bred in greed and gluttony, and so these dragons are naturally ravenous to the extent that when there is no food left in a given territory, a hydra very well may turn on one of its own heads for food.

Race: Dragon

Rarity: Epic

Attack: Blood

Shockchain Hydra

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Born from a dragon and a sea serpent, hydras are meant to ensure that neither encroaches on the domain of the other. Despite their intention to be guardians of these domains, they were bred in greed and gluttony, and so these dragons are naturally ravenous to the extent that when there is no food left in a given territory, a hydra very well may turn on one of its own heads for food.

Race: Dragon

Rarity: Epic

Attack: Lightning

Sludgemouth Hydra

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Born from a dragon and a sea serpent, hydras are meant to ensure that neither encroaches on the domain of the other. Despite their intention to be guardians of these domains, they were bred in greed and gluttony, and so these dragons are naturally ravenous to the extent that when there is no food left in a given territory, a hydra very well may turn on one of its own heads for food.

Race: Dragon

Rarity: Epic

Attack: Poison

Soulshred Hydra

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Born from a dragon and a sea serpent, hydras are meant to ensure that neither encroaches on the domain of the other. Despite their intention to be guardians of these domains, they were bred in greed and gluttony, and so these dragons are naturally ravenous to the extent that when there is no food left in a given territory, a hydra very well may turn on one of its own heads for food.

Race: Dragon

Rarity: Epic

Attack: Smoke

Skulking Infernal

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Demonic beasts born straight from the fires of the inferno, these demons have a rage like the fire inside them. Infernos have no goals and serve no purpose other than to watch Airium burn by their own hands so that the inferno may rise from the ashes.

Race: Demon

Rarity: Fodder

Attack: Smash

Hateful Infernal

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Demonic beasts born straight from the fires of the inferno, these demons have a rage like the fire inside them. Infernos have no goals and serve no purpose other than to watch Airium burn by their own hands so that the inferno may rise from the ashes.

Race: Demon

Rarity: Common

Attack: Smash

Raging Infernal

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Demonic beasts born straight from the fires of the inferno, these demons have a rage like the fire inside them. Infernos have no goals and serve no purpose other than to watch Airium burn by their own hands so that the inferno may rise from the ashes.

Race: Demon

Rarity: Common

Attack: Smash

Bloodstained Infernal

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Demonic beasts born straight from the fires of the inferno, these demons have a rage like the fire inside them. Infernos have no goals and serve no purpose other than to watch Airium burn by their own hands so that the inferno may rise from the ashes.

Race: Demon

Rarity: Uncommon

Attack: Blood

Explosive Infernal

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Demonic beasts born straight from the fires of the inferno, these demons have a rage like the fire inside them. Infernos have no goals and serve no purpose other than to watch Airium burn by their own hands so that the inferno may rise from the ashes.

Race: Demon

Rarity: Rare

Attack: Blast

Psychotic Infernal

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Demonic beasts born straight from the fires of the inferno, these demons have a rage like the fire inside them. Infernos have no goals and serve no purpose other than to watch Airium burn by their own hands so that the inferno may rise from the ashes.

Race: Demon

Rarity: Epic

Attack: Confuse

Wandering Knight

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The Knights of Nanra were the original protectors of Airium before the Constructs arrived. When the Shadow overtook them, they lost the light, only to be regained when the Constructs arrived. After the Blocks were shattered, however, they were almost immediately possessed once again. Now, they wander near Erid Fortress waiting for further instructions.

Race: Humanoid

Rarity: Common

Attack: Stab

Corrupt Knight

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The Knights of Nanra were the original protectors of Airium before the Constructs arrived. When the Shadow overtook them, they lost the light, only to be regained when the Constructs arrived. After the Blocks were shattered, however, they were almost immediately possessed once again. Now, they wander near Erid Fortress waiting for further instructions.

Race: Humanoid

Rarity: Uncommon

Attack: Stab

Dread Knight

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The Knights of Nanra were the original protectors of Airium before the Constructs arrived. When the Shadow overtook them, they lost the light, only to be regained when the Constructs arrived. After the Blocks were shattered, however, they were almost immediately possessed once again. Now, they wander near Erid Fortress waiting for further instructions.

Race: Humanoid

Rarity: Rare

Attack: Stab

Enflamed Knight

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The Knights of Nanra were the original protectors of Airium before the Constructs arrived. When the Shadow overtook them, they lost the light, only to be regained when the Constructs arrived. After the Blocks were shattered, however, they were almost immediately possessed once again. Now, they wander near Erid Fortress waiting for further instructions.

Race: Humanoid

Rarity: Rare

Attack: Fire

Hellbound Knight

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The Knights of Nanra were the original protectors of Airium before the Constructs arrived. When the Shadow overtook them, they lost the light, only to be regained when the Constructs arrived. After the Blocks were shattered, however, they were almost immediately possessed once again. Now, they wander near Erid Fortress waiting for further instructions.

Race: Humanoid

Rarity: Epic

Attack: Fire

Soulbound Knight

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The Knights of Nanra were the original protectors of Airium before the Constructs arrived. When the Shadow overtook them, they lost the light, only to be regained when the Constructs arrived. After the Blocks were shattered, however, they were almost immediately possessed once again. Now, they wander near Erid Fortress waiting for further instructions.

Race: Humanoid

Rarity: Epic

Attack: Death

Kobold Scout

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Sneaky reptilian trap makers hide behind safety, waiting for raiders to trigger their masterpieces. Kobolds may not be the strongest creatures, but they make up for it by being clever. Aside from making traps and putting their foes in sticky situations, they will also manipulate others to feign alliances…until the time is right to turn on them.

Race: Humanoid

Rarity: Fodder

Attack: Stab

Kobold Tracker

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Sneaky reptilian trap makers hide behind safety, waiting for raiders to trigger their masterpieces. Kobolds may not be the strongest creatures, but they make up for it by being clever. Aside from making traps and putting their foes in sticky situations, they will also manipulate others to feign alliances…until the time is right to turn on them.

Race: Humanoid

Rarity: Common

Attack: Stab

Kobold Warrior

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Sneaky reptilian trap makers hide behind safety, waiting for raiders to trigger their masterpieces. Kobolds may not be the strongest creatures, but they make up for it by being clever. Aside from making traps and putting their foes in sticky situations, they will also manipulate others to feign alliances…until the time is right to turn on them.

Race: Humanoid

Rarity: Common

Attack: Stab

Kobold Barbarian

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Sneaky reptilian trap makers hide behind safety, waiting for raiders to trigger their masterpieces. Kobolds may not be the strongest creatures, but they make up for it by being clever. Aside from making traps and putting their foes in sticky situations, they will also manipulate others to feign alliances…until the time is right to turn on them.

Race: Humanoid

Rarity: Uncommon

Attack: Stab

Kobold Lurker

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Sneaky reptilian trap makers hide behind safety, waiting for raiders to trigger their masterpieces. Kobolds may not be the strongest creatures, but they make up for it by being clever. Aside from making traps and putting their foes in sticky situations, they will also manipulate others to feign alliances…until the time is right to turn on them.

Race: Humanoid

Rarity: Rare

Attack: Stab

Kobold Assassin

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Sneaky reptilian trap makers hide behind safety, waiting for raiders to trigger their masterpieces. Kobolds may not be the strongest creatures, but they make up for it by being clever. Aside from making traps and putting their foes in sticky situations, they will also manipulate others to feign alliances…until the time is right to turn on them.

Race: Humanoid

Rarity: Epic

Attack: Stab

Sunlit Kraken

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Deep in the ocean, ancient giants sleep under the waves, mostly undisturbed by the mundane goings-on of other creatures. Occasionally, however, a kraken will find itself sleeping through a storm large enough to carry its mass to shore. When this happens, or should someone or something wake it unwittingly, these intellectual, squid-like giants will attack anything on sight in a fit of rage.

Race: Giant

Rarity: Common

Attack: Smash

Twighlight Kraken

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Deep in the ocean, ancient giants sleep under the waves, mostly undisturbed by the mundane goings-on of other creatures. Occasionally, however, a kraken will find itself sleeping through a storm large enough to carry its mass to shore. When this happens, or should someone or something wake it unwittingly, these intellectual, squid-like giants will attack anything on sight in a fit of rage.

Race: Giant

Rarity: Common

Attack: Smash

Midnight Kraken

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Deep in the ocean, ancient giants sleep under the waves, mostly undisturbed by the mundane goings-on of other creatures. Occasionally, however, a kraken will find itself sleeping through a storm large enough to carry its mass to shore. When this happens, or should someone or something wake it unwittingly, these intellectual, squid-like giants will attack anything on sight in a fit of rage.

Race: Giant

Rarity: Uncommon

Attack: Smash

Abyss Kraken

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Deep in the ocean, ancient giants sleep under the waves, mostly undisturbed by the mundane goings-on of other creatures. Occasionally, however, a kraken will find itself sleeping through a storm large enough to carry its mass to shore. When this happens, or should someone or something wake it unwittingly, these intellectual, squid-like giants will attack anything on sight in a fit of rage.

Race: Giant

Rarity: Rare

Attack: Smash

Trench Kraken

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Deep in the ocean, ancient giants sleep under the waves, mostly undisturbed by the mundane goings-on of other creatures. Occasionally, however, a kraken will find itself sleeping through a storm large enough to carry its mass to shore. When this happens, or should someone or something wake it unwittingly, these intellectual, squid-like giants will attack anything on sight in a fit of rage.

Race: Giant

Rarity: Epic

Attack: Smash

Core Kraken

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Deep in the ocean, ancient giants sleep under the waves, mostly undisturbed by the mundane goings-on of other creatures. Occasionally, however, a kraken will find itself sleeping through a storm large enough to carry its mass to shore. When this happens, or should someone or something wake it unwittingly, these intellectual, squid-like giants will attack anything on sight in a fit of rage.

Race: Giant

Rarity: Legendary

Attack: Smash

Quagmire Krok

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Kroks are the apex predators of most of the lakes and rivers in Airium. A krok will wrestle anyone and anything in its path. They keep no mate, no family, and no home. They simply live—and kill, thriving to be the alpha among all kroks.

Race: Beast

Rarity: Common

Attack: Bite

Sludge Krok

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Kroks are the apex predators of most of the lakes and rivers in Airium. A krok will wrestle anyone and anything in its path. They keep no mate, no family, and no home. They simply live—and kill, thriving to be the alpha among all kroks.

Race: Beast

Rarity: Common

Attack: Bite

Barren Krok

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Kroks are the apex predators of most of the lakes and rivers in Airium. A krok will wrestle anyone and anything in its path. They keep no mate, no family, and no home. They simply live—and kill, thriving to be the alpha among all kroks.

Race: Beast

Rarity: Uncommon

Attack: Bite

Coastline Krok

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Kroks are the apex predators of most of the lakes and rivers in Airium. A krok will wrestle anyone and anything in its path. They keep no mate, no family, and no home. They simply live—and kill, thriving to be the alpha among all kroks.

Race: Beast

Rarity: Rare

Attack: Bite

Basaltic Krok

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Kroks are the apex predators of most of the lakes and rivers in Airium. A krok will wrestle anyone and anything in its path. They keep no mate, no family, and no home. They simply live—and kill, thriving to be the alpha among all kroks.

Race: Beast

Rarity: Epic

Attack: Bite

Lamp Enslaved Dao

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The lamp enslaved were once demigods of the elemental planes. Somehow, at some point, they were tricked by an old mage. In an effort to enjoy the freedoms of humanity, the elementals were enslaved by the very one offering their freedom. There is only one way they may become free—a way no one would want to find out.

Race: Elemental

Rarity: Epic

Attack: Earth

Lamp Enslaved Djinn

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The lamp enslaved were once demigods of the elemental planes. Somehow, at some point, they were tricked by an old mage. In an effort to enjoy the freedoms of humanity, the elementals were enslaved by the very one offering their freedom. There is only one way they may become free—a way no one would want to find out.

Race: Elemental

Rarity: Epic

Attack: Air

Lamp Enslaved Efreet

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The lamp enslaved were once demigods of the elemental planes. Somehow, at some point, they were tricked by an old mage. In an effort to enjoy the freedoms of humanity, the elementals were enslaved by the very one offering their freedom. There is only one way they may become free—a way no one would want to find out.

Race: Elemental

Rarity: Epic

Attack: Fire

Lamp Enslaved Khayal

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The lamp enslaved were once demigods of the elemental planes. Somehow, at some point, they were tricked by an old mage. In an effort to enjoy the freedoms of humanity, the elementals were enslaved by the very one offering their freedom. There is only one way they may become free—a way no one would want to find out.

Race: Elemental

Rarity: Epic

Attack: Shadow

Lamp Enslaved Marid

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The lamp enslaved were once demigods of the elemental planes. Somehow, at some point, they were tricked by an old mage. In an effort to enjoy the freedoms of humanity, the elementals were enslaved by the very one offering their freedom. There is only one way they may become free—a way no one would want to find out.

Race: Elemental

Rarity: Epic

Attack: Water

Lamp Enslaved Qorrash

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The lamp enslaved were once demigods of the elemental planes. Somehow, at some point, they were tricked by an old mage. In an effort to enjoy the freedoms of humanity, the elementals were enslaved by the very one offering their freedom. There is only one way they may become free—a way no one would want to find out.

Race: Elemental

Rarity: Epic

Attack: Ice

Lich Enchanter

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Encounter a lich, and surely be prepared to encounter death itself. Liches are not only harbingers but holders of death itself. They are the expired remains of powerful mages who have kept their magic in a secret, ritualistic vessel as a means to preserve themselves everlasting. They are faceless and wield in their hands the head of their recent victims to act as their eyes.

Race: Demon

Rarity: Rare

Attack: Confuse

Lich Necromancer

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Encounter a lich, and surely be prepared to encounter death itself. Liches are not only harbingers but holders of death itself. They are the expired remains of powerful mages who have kept their magic in a secret, ritualistic vessel as a means to preserve themselves everlasting. They are faceless and wield in their hands the head of their recent victims to act as their eyes.

Race: Demon

Rarity: Rare

Attack: Raise

Lich Pyromancer

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Encounter a lich, and surely be prepared to encounter death itself. Liches are not only harbingers but holders of death itself. They are the expired remains of powerful mages who have kept their magic in a secret, ritualistic vessel as a means to preserve themselves everlasting. They are faceless and wield in their hands the head of their recent victims to act as their eyes.

Race: Demon

Rarity: Rare

Attack: Fire

Lich Shadowmancer

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Encounter a lich, and surely be prepared to encounter death itself. Liches are not only harbingers but holders of death itself. They are the expired remains of powerful mages who have kept their magic in a secret, ritualistic vessel as a means to preserve themselves everlasting. They are faceless and wield in their hands the head of their recent victims to act as their eyes.

Race: Demon

Rarity: Rare

Attack: Shadow

Lich Warlock

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Encounter a lich, and surely be prepared to encounter death itself. Liches are not only harbingers but holders of death itself. They are the expired remains of powerful mages who have kept their magic in a secret, ritualistic vessel as a means to preserve themselves everlasting. They are faceless and wield in their hands the head of their recent victims to act as their eyes.

Race: Demon

Rarity: Rare

Attack: Mind

Lich Lord

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Encounter a lich, and surely be prepared to encounter death itself. Liches are not only harbingers but holders of death itself. They are the expired remains of powerful mages who have kept their magic in a secret, ritualistic vessel as a means to preserve themselves everlasting. They are faceless and wield in their hands the head of their recent victims to act as their eyes.

Race: Demon

Rarity: Epic

Attack: Death

Maze Dweller

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These dwellers of shadows were the first to begin infiltrating Airium. Deep in the darkest corners of dungeons, caverns, and caves, maze creatures wander along the floors searching for someone to run into them. Slashing their ankles, their weak victims crawl around the ground alongside their predator as the Shadow slowly possesses them.

Race: Aberration

Rarity: Fodder

Attack: Claw

Maze Chaser

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These dwellers of shadows were the first to begin infiltrating Airium. Deep in the darkest corners of dungeons, caverns, and caves, maze creatures wander along the floors searching for someone to run into them. Slashing their ankles, their weak victims crawl around the ground alongside their predator as the Shadow slowly possesses them.

Race: Aberration

Rarity: Common

Attack: Claw

Maze Stalker

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These dwellers of shadows were the first to begin infiltrating Airium. Deep in the darkest corners of dungeons, caverns, and caves, maze creatures wander along the floors searching for someone to run into them. Slashing their ankles, their weak victims crawl around the ground alongside their predator as the Shadow slowly possesses them.

Race: Aberration

Rarity: Common

Attack: Claw

Maze Patroller

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These dwellers of shadows were the first to begin infiltrating Airium. Deep in the darkest corners of dungeons, caverns, and caves, maze creatures wander along the floors searching for someone to run into them. Slashing their ankles, their weak victims crawl around the ground alongside their predator as the Shadow slowly possesses them.

Race: Aberration

Rarity: Uncommon

Attack: Claw

Maze Haunter

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These dwellers of shadows were the first to begin infiltrating Airium. Deep in the darkest corners of dungeons, caverns, and caves, maze creatures wander along the floors searching for someone to run into them. Slashing their ankles, their weak victims crawl around the ground alongside their predator as the Shadow slowly possesses them.

Race: Aberration

Rarity: Rare

Attack: Claw

Maze Devourer

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These dwellers of shadows were the first to begin infiltrating Airium. Deep in the darkest corners of dungeons, caverns, and caves, maze creatures wander along the floors searching for someone to run into them. Slashing their ankles, their weak victims crawl around the ground alongside their predator as the Shadow slowly possesses them.

Race: Aberration

Rarity: Epic

Attack: Claw

One Snake Medusa

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No description yet.

Race: Monstrosity

Rarity: Fodder

Attack: Petrify

Two Snake Medusa

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No description yet.

Race: Monstrosity

Rarity: Common

Attack: Petrify

Three Snake Medusa

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No description yet.

Race: Monstrosity

Rarity: Uncommon

Attack: Petrify

Four Snake Medusa

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No description yet.

Race: Monstrosity

Rarity: Rare

Attack: Petrify

Five Snake Medusa

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No description yet.

Race: Monstrosity

Rarity: Epic

Attack: Petrify

Dungeon Mimik

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Careful near that chest, Raider. Monsters are lurking nearby...or within. Mimiks come from sorcerous enchantments meant to protect the loot of their creator, but magic tends to have its own path. These animated chests are hungry for gold and the souls of raiders who come near them. They may look like the treasure at the end of the dungeon, but when they catch you off guard is when they are most dangerous. There may be ways to tell a Mimik apart from its inanimate counterpart, but few have lived to give up the secret.

Race: Demon

Rarity: Fodder

Attack: Bite

Cavern Mimik

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Careful near that chest, Raider. Monsters are lurking nearby...or within. Mimiks come from sorcerous enchantments meant to protect the loot of their creator, but magic tends to have its own path. These animated chests are hungry for gold and the souls of raiders who come near them. They may look like the treasure at the end of the dungeon, but when they catch you off guard is when they are most dangerous. There may be ways to tell a Mimik apart from its inanimate counterpart, but few have lived to give up the secret.

Race: Demon

Rarity: Common

Attack: Bite

Temple Mimik

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Careful near that chest, Raider. Monsters are lurking nearby...or within. Mimiks come from sorcerous enchantments meant to protect the loot of their creator, but magic tends to have its own path. These animated chests are hungry for gold and the souls of raiders who come near them. They may look like the treasure at the end of the dungeon, but when they catch you off guard is when they are most dangerous. There may be ways to tell a Mimik apart from its inanimate counterpart, but few have lived to give up the secret.

Race: Demon

Rarity: Common

Attack: Bite

Ruins Mimik

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Careful near that chest, Raider. Monsters are lurking nearby...or within. Mimiks come from sorcerous enchantments meant to protect the loot of their creator, but magic tends to have its own path. These animated chests are hungry for gold and the souls of raiders who come near them. They may look like the treasure at the end of the dungeon, but when they catch you off guard is when they are most dangerous. There may be ways to tell a Mimik apart from its inanimate counterpart, but few have lived to give up the secret.

Race: Demon

Rarity: Uncommon

Attack: Bite

Catacombs Mimik

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Careful near that chest, Raider. Monsters are lurking nearby...or within. Mimiks come from sorcerous enchantments meant to protect the loot of their creator, but magic tends to have its own path. These animated chests are hungry for gold and the souls of raiders who come near them. They may look like the treasure at the end of the dungeon, but when they catch you off guard is when they are most dangerous. There may be ways to tell a Mimik apart from its inanimate counterpart, but few have lived to give up the secret.

Race: Demon

Rarity: Rare

Attack: Bite

Underworld Mimik

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Careful near that chest, Raider. Monsters are lurking nearby...or within. Mimiks come from sorcerous enchantments meant to protect the loot of their creator, but magic tends to have its own path. These animated chests are hungry for gold and the souls of raiders who come near them. They may look like the treasure at the end of the dungeon, but when they catch you off guard is when they are most dangerous. There may be ways to tell a Mimik apart from its inanimate counterpart, but few have lived to give up the secret.

Race: Demon

Rarity: Epic

Attack: Bite